
Academedia
AcadeMedia currently uses conversation decks in physical form to facilitate dialogue around mental health, guidance, education and values. The decks are used both in schools and workplaces, but they are not accessible to everyone and the language can sometimes be difficult. The assignment was to digitize the decks and make them more inclusive, engaging and long-term.

Challenge
How can we transform a physical material into a digital format that not only preserves the value of the calling cards, but also makes them more accessible, customizable, and fun to use for all target groups?
My focus
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Conducted an interview with a teacher at AcadeMedia, which provided important insights for our SWOT analysis.
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Designed a template and visual concept for our presentation in Canva, inspired by AcadeMedia's identity.
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Worked with wireframes where several of my ideas were voted on until the final concept.
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Built parts of the prototype in Figma, including the home page, game selection page and the Tetris game.
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Created interactive components such as a card stack with swipe function, hover effects and clickable buttons.


Process and method
We used the design thinking process:
Empathize: in-depth interviews with educators and school staff.
Define: tabular compilation, SWOT analysis, formulated our HMW question.
Generate ideas: brainstorm, paper sketches, dot-voting in Miro.
Prototype: built an interactive prototype in Figma.
Test: user testing followed by iterations, such as renaming buttons, clearer game selections, and improved settings.
Results
We created Play & Talk – a digital platform with four different game formats:
Board game – classic game board with questions.
Brick game – Where you build freely, with questions linked to each brick.
Tetris-like game – where questions are answered in order for the blocks to be placed.
Quiz – anonymous quiz-like activity where anyone can participate without having to speak in front of a group.
The platform also offers language selection, two difficulty levels, image support and a read-aloud function for increased accessibility.


Lessons learned
I developed my skills in Figma, especially around interactive components and variations. The project also taught me the importance of iterating early based on user testing and combining pedagogy with playful design to create inclusive digital solutions.